Large Town: Odíhg Qi̊shcàdbà

Odíhg Qi̊shcàdbà

Odíhg Qi̊shcàdbà
Example Tauric architecture.
StateTetbur Commune
ProvenceQuiegsan Region
RegionVål̄ve Nägbehqa Meadows
Founded1218
Community LeaderElder Erméchī Jó̄boī 'Stunner Gunslinger' Gāshvoīb Cú̄kīsh Cú̄̌sh Watkins
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5698 m (18694 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population1570
Population Density261 people per km2 (785 people per mi2)
Town AuraWild Magic
Naming
Native nameOdíhg Qi̊shcàdbà
Pronunciation/qi̘ʃ/ /ˈcədbə/
Direct Translation[kit] [free; wild]
Translation[Not Yet Translated]

Odíhg Qi̊shcàdbà (/qi̘ʃ/ /ˈcədbə/ [kit] [free; wild]) is a subtropical Large Town located in the Quiegsan Region of the Tetbur Commune.

The name Odíhg Qi̊shcàdbà is derived from the Tauric language, as Odíhg Qi̊shcàdbà was founded by Nībō̌sh Méchvé̄ 'Buble Cayla' Jō̌ Hā̋ch Joi̋nvénv Daffey, who was culturaly Tauric.

Climate

Odíhg Qi̊shcàdbà has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Qi̊shcàdbà receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Qi̊shcàdbà covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5698 m (18694 ft) above sea level.

Overview

Odíhg Qi̊shcàdbà was founded durring the early 13th century in spring of the year 1218, by Nībō̌sh Méchvé̄ 'Buble Cayla' Jō̌ Hā̋ch Joi̋nvénv Daffey. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nībō̌sh Méchvé̄ 'Buble Cayla' Jō̌ Hā̋ch Joi̋nvénv Daffey.

Odíhg Qi̊shcàdbà was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Qi̊shcàdbà is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Qi̊shcàdbà is buildings are speckled and packed arround crampt packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Odíhg Qi̊shcàdbà's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Even the most brief look arround Odíhg Qi̊shcàdbà has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Odíhg Qi̊shcàdbà, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Odíhg Qi̊shcàdbà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Qi̊shcàdbà. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Qi̊shcàdbà's parks.

Odíhg Qi̊shcàdbà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Qi̊shcàdbà.

Odíhg Qi̊shcàdbà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Qi̊shcàdbà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Qi̊shcàdbà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Qi̊shcàdbà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Qi̊shcàdbà's public wards, blessings, and other arcane systems.

Odíhg Qi̊shcàdbà has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Odíhg Qi̊shcàdbà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Qi̊shcàdbà's natural decorations nor waterways.

Odíhg Qi̊shcàdbà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Qi̊shcàdbà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Odíhg Qi̊shcàdbà's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Odíhg Qi̊shcàdbà there are no smells.

The Mud Elemental, Large near Odíhg Qi̊shcàdbà are known to be quite timid.

Odíhg Qi̊shcàdbà's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Transmutation energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 11
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6342 m2
    • Cattle and Similar Creatures: 392
    • Poultry: 4710
    • Swine: 314
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

518 of Odíhg Qi̊shcàdbà's population work within a Foundational Occupation.

958 of Odíhg Qi̊shcàdbà's population do not work in a formal occupation, but do contribute to the local economy. 94 (6%) are noncontributers.

Points of Interest

Odíhg Qi̊shcàdbà makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Odíhg Qi̊shcàdbà. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Odíhg Qi̊shcàdbà, which lost 219 people, 230, and 32 livestock in the disaster.. History remembers the strom as The Storm of Mourning.

History